Age of wonders planetfall demo ps49/21/2023 If an exploit guarantees a win, players will use it, and their opponents will either get angry and stop playing, or they will feel forced to use the exploit themselves, shifting the entire Meta into a very boring one-dimensional shape. The main reason is that in multiplayer, the huge majority plays to win and will use any advantage they can get to do so. You may note that I’m saying that multiplayer exploits are more important than single player ones (though obviously there’s a lot of overlap here). If an exploit allows a player to bypass or destroy that challenge, then we should try and fix it. In a single player game, does it make the game trivially easy? When we design games, we have an idea of the level of challenge the game should provide at various points in the game’s flow.In a multiplayer game, how easy is it for other players to counter and defeat the exploit? If the only reasonable counter is for other players to use the same exploit, or extremely complex and specific strategies, it becomes a high priority for us to fix.There are a few ways of judging this, but the biggest ones are: This means part of the definition of exploit is subjective, when a player does something, I need to look at that say “Is that reasonable? Or is that so far beyond the rest of the system that it in some breaks the game”. “A way for a player to manipulate the system to achieve a result that is beyond what the system is supposed to permit” I’m sure there are many different definitions out there, but when I talk about an exploit what I mean is: We can’t actually remember how it happened
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