Tell me why video game9/19/2023 We wanted to create a character that is not defined by his transidentity, but represents a facet of who he is. We understood the importance of the inclusiveness of this character for people who identify with him. Creating an authentic and representative minority character is a delicate exercise. It was the first time we had ever attempted to create such a complex character and the subject matter involved the utmost respect and precision in its treatment. The biggest challenge we encountered is certainly the treatment of the transidentity of our main character, Tyler. 3) What was the biggest challenge you met during the creation of this game ? We wanted to develop a strong relationship between two characters, and to explore the nature of the bonds that unite twins, tormented by a painful and complex past. At the dawn of this partnership, we wanted to develop a new adventure game with a strong narrative component, which deals with more mature themes than our previous productions, and whose main theme would revolve around the family, the bonds that unite its members, and the secrets that can sometimes tear them apart. Tell Me Why is the result of the collaboration between Dontnod and Microsoft. Can you tell us about the genesis of this project ? Graduate of RUBIKA Video Game in 2005, Florent Guillaume is today Game Director at DONTNOD Entertainment.ΔΆ) You were Game Director on Tell Me Why, the latest narrative game developed by DontNod.
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